Browsing the archives for the source tag.

Half-Life: Source

One week, one game

One week, one game. This week I played the Half-Life: Source.

Half-Life: Source is recreation of the first Half-Life to the Source engine. Graphics and models are the same, but some of the effects are better and now there is ragdolls.

Half-Life is one of the greatest games I have ever played. You can’t argue with that.

If you haven’t ever played the Half-Life, you are weird and you should buy the first Half-Life now. It is cheap and damn awesome.

If you have played the regular Half-Life and may want to replay it, Half-Life: source may be your choice. But there is only couple of effects, so it may not be worth of trying. If you love ragdolls, buy the Source. It is really only big difference on these games.

And to the end, my screenshot collection from Half-Life: Source

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ep2_gravitygun_facility

Games, Projects

My third custom map for the Half-Life 2: Episode 2 game.

This time I think that I succeed to create more interesting level than the first two. First two levels I have created were more like a tunnel with couple of enemies in it. In this map I added some more “freedom” to the level. This level is also first level where I use the skybox/outdoor environment.

However, I do know that I have two problems with this map. The walls/everything is too plain. Too many 90 degree turns… At same places, there isn’t much props and the indoors can look stupid.

But I think that I managed to create better level than the last 2 maps. This is more complex and also I think I managed to balance it well.

I took some screenshots from the level when I was building it, here you can find screenshots from the development versions of the map.

You can download this level from my projects page.

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Second map release: ep2_testcave2

Games, Projects

Second version of my map is now released! Its whole new cave to discover.

While creating this map. I learned lots of things. Example, in this map I started to use Source engines Entity Input Output system to create scripted doors and traps. I also learned howto create doors.

As this is my second map, it may not be as great as it could be. But I would really like to get some feedback from this level. If you can/want, I would like if you would record demo from playing this level trough, and then sending it to me so I can see how the level works.

There is some things I could improve. There isn’t lots of props and some of the materials can look awkward. I also don’t have any assault/nodegraph system build, so most of enemies just wait that you come and kill them.

In case somebody wants to see what I have done, but can’t/doesn’t want to download the map, here is a video from the map. Please note that it is major spoiler.

Download links are at my project page. Please let me know what you think about this map.

http://www.pelikoira.net/projects.
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Stats

Applications, Coding, Games, Internet

I don’t know why, but I love also all kind of stats. It’s just fun to have dozens of data and then analyze it with graphs and pie charts. Here is list of services that gives stats from various sources. I use all of them regularly.

  • Google analytics – Nice stats of the website
  • WoopraAwesome realtime website stats tracking
  • Feedburner – Nice feed subscribers/reach tracking
  • Webalizer – Bandwith monitor provided by my webhost
  • Hlstatsx – Most of my games are source games, so the Hlstatsx generates nice stats. (Open source version)
  • Etqw stats site – The official stats site
  • My own script that generates graphs from official ET:QW tracker
  • Steamcommunity – Steamcommunity gives gametime stats and also very detailed stats for some games (tf2,l4d)
  • Tweetstats – Very clean and nice stats for twitter usage
  • Twitter grader – Another cool stats tool for twitter
  • Twittercounter – Get graphs from followers
  • Cloc/ohcount – Some stats from my programming
  • Ohloh – Stats for almost every open source project. Code analysis.
  • mon.itor.us – Just pinging my site and checking that it’s up and running
  • Pisg – Stats from IRC
  • Last fm – All of the music I listen is listed on last.fm Also see my history/progress graph generated from last.fm stats
  • Wakoopa – Wakoopa tracks what apps I use and how much.
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Ohcount and Count Lines of code

Coding

Ohcount and Count Lines of Code (CLOC) counts size of code project. Mostly these aren’t very useful applications, but it is fun to see that I have written 300 lines of code in couple of days.

Ohcount is used Ohloh to generate source code reports. I was disappointed to found that i can’t use Ohcount to scan whole history of my repository, it only scans current status of code.

CLOC is written in Perl and Ohcount in Ruby. It maybe little annoying to compile Ohcount from source, but it is much faster than CLOC. If you want something that is easy to install, take CLOC. But if you are going to analysis more often than once, try Ohcount.

Here is example output from CLOC:


96 text files.
83 unique files.
33 files ignored.
http://cloc.sourceforge.net v 1.08 T=7.0 s (8.9 files/s, 547.4 lines/s)
-------------------------------------------------------------------------------
Language files blank comment code scale 3rd gen. equiv
-------------------------------------------------------------------------------
PHP      49    588   172     1950 x 3.50    = 6825.00
SQL      1     58    87      277  x 2.29     = 634.33
BASH     10    54    133     261  x 3.81     = 994.41
CSS      1     46    5       192  x 1.00     = 192.00
Python   1     2     1       6    x 4.20       = 25.20
-------------------------------------------------------------------------------
SUM: 62 748 398 2686 x 3.23 = 8670.94
-------------------------------------------------------------------------------

And here is Ohcounts output from same file:

Examining 555 file(s)......

Ohloh Line Count Summary

Language Files Code Comment Comment % Blank Total
---------------- ----- --------- --------- --------- --------- ---------
php      58    2146 219     9.3%      716  3081
sql      1     277  87      23.9%     58   422
html     60    242  1       0.4%      38   281
css      1     192  5       2.5%      46   243
python   1     6    1       14.3%     2    9
---------------- ----- --------- --------- --------- --------- ---------
Total 121      2863 313     9.9%      860  4036

- Gestalts -------------------------------------------------------------------
Platforms: PHP, SQL, Scripting

Yep. There is some difference on results. I don’t know which one is more accurate.

I haven’t posted for a while because I have coded my main project. It isn’t public, but I will blog about it when it is ready. :) I try to blog more often.

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