Browsing the archives for the hammer tag.

ep2_gravitygun_facility

Games, Projects

My third custom map for the Half-Life 2: Episode 2 game.

This time I think that I succeed to create more interesting level than the first two. First two levels I have created were more like a tunnel with couple of enemies in it. In this map I added some more “freedom” to the level. This level is also first level where I use the skybox/outdoor environment.

However, I do know that I have two problems with this map. The walls/everything is too plain. Too many 90 degree turns… At same places, there isn’t much props and the indoors can look stupid.

But I think that I managed to create better level than the last 2 maps. This is more complex and also I think I managed to balance it well.

I took some screenshots from the level when I was building it, here you can find screenshots from the development versions of the map.

You can download this level from my projects page.

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Second map release: ep2_testcave2

Games, Projects

Second version of my map is now released! Its whole new cave to discover.

While creating this map. I learned lots of things. Example, in this map I started to use Source engines Entity Input Output system to create scripted doors and traps. I also learned howto create doors.

As this is my second map, it may not be as great as it could be. But I would really like to get some feedback from this level. If you can/want, I would like if you would record demo from playing this level trough, and then sending it to me so I can see how the level works.

There is some things I could improve. There isn’t lots of props and some of the materials can look awkward. I also don’t have any assault/nodegraph system build, so most of enemies just wait that you come and kill them.

In case somebody wants to see what I have done, but can’t/doesn’t want to download the map, here is a video from the map. Please note that it is major spoiler.

Download links are at my project page. Please let me know what you think about this map.

http://www.pelikoira.net/projects.
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First map released: ep2_testcave

Games, Projects

Today I have released my first map to Episode 2. It is also my first custom map to 3d games. (I have done couple maps to LieroX, etc)

As this is my first map, it is not perfect. But in my opinion, for first map it isn’t bad. I have couple of things that I would have done better. Example the orange dev material at start. But I have succeed in couple of things in my opinion well. Enemies are balanced, and there isn’t too never too much of them. And there is still challenge. I also really like how the lights works. Example the cave entrance at first room looks nice.

Most of the people won’t download the map anyway, so I uploaded a video so they can watch it. Please note that the video is one huge spoiler for this level. Watch it only if you don’t want to play the level.

Video with sound at wegame.

If somebody has any comments, please post them so I can make better maps.

Download the map/source files from my project page.

Update (8.3.2010): Added health packages to level and fixed the “wrong name” issue that caused random crashes. Redownload the file.

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